Neglecting GameMaker

I’ve been looking for programming systems that should help the budding programmer of Robots and Video Games.  I looked at Scratch and I can see that a wannabe programmer will outgrow this very quickly.  The next step is GameMaker from YoYo games.  I plan to assess this next.

On a side note; I have written the Silver Dollar Game in C++ using Allegro and in Processing.  I tried in Scratch but it was going to be so difficult to bend the game into Scratch that it wasn’t worth it.  (I might have a go another time but if someone else fancies doing it, be my guest and post the results here!)


Processing Language

I’ve talked about processing as a language for learning programming and I think it should work.  The IDE is a bit poor and there aren’t any debugging options other than to use the good old “print” method.

To see how good or bad it is I’ll try to use it to write the silver dollar game.  One aspect I didn’t talk about in the last blog entry was the interface between the player and the game.  I wrote about the method to solve the problem.

I need to see what processing can do to define the interface.  This is also part of the game software pre-dev. where you need to investigate the available technical resources to solve your problem.

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